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dc.contributor.authorThongmeewong, Jinathipen_US
dc.contributor.authorจิณณ์อธิป ทองมีวงศ์en_US
dc.date.accessioned2023-04-18T14:41:07Z
dc.date.available2023-04-18T14:41:07Z
dc.date.issued2023-04-18
dc.identifier.urihttp://repository.rmutp.ac.th/handle/123456789/4076
dc.descriptionวิทยานิพนธ์ (คศ.ม.) -- มหาวิทยาลัยเทคโนโลยีราชมงคลพระนคร, 2565en_US
dc.description.abstractThe objectives of this research were 1) to create a game-based teaching media for learning about food selection among junior high school students. 2) To compare the learning achievements of lecture- based teaching with game- based teaching. And 3) to study the satisfaction of junior high school students with game- based teaching materials for learning about food selection. The sample consisted of 34 students studying in Mathayom 2 at Nawaminthrachinuthit Suankularb Wittayalai Samutprakarn School, academic year 2022. The samples were selected using Cluster Random Sampling method. The instruments used in the research were the media quality assessment and student satisfaction assessment. The statistics used to analyze the data were mean, standard deviation and t-test. The results of the research were as follows: 1) the creation of game-based teachingmedia for learning about food selection found that the suitability of teaching materials as a whole was of a very good quality, while the content aspect was also at a very goodlevel and in terms of educational technology, the quality was very good in all aspects. 2) The comparison of middle school student learning achievement after using method of lecture-based and game-based for learning in terms of buying food selection. It found out that the learning achievement after using between lecture- based and game- based were different as the statistic level of .05 which lecture-based achievement was lower than thestandard. While using game-based teaching was higher than the standard. 3) To study the satisfaction of junior high school students towards teaching media using games- based instructional media for learning about food selection, it was found that the satisfaction of the learners on the teaching media in terms of content was at a good level. As for the media aspect of the game- based format, it was at a very good level and the benefitsreceived from the media were at a very good level.en_US
dc.description.sponsorshipRajamangala University of Technology Phra Nakhonen_US
dc.language.isothen_US
dc.subjectTeaching materialsen_US
dc.subjectสื่อการสอนen_US
dc.titleDevelopment of game-based teaching materials for learning about food selection among junior high school studentsen_US
dc.title.alternativeการพัฒนาสื่อการสอนโดยใช้เกมเป็นฐาน สำหรับการเรียนรู้เรื่องการเลือกซื้ออาหาร ของนักเรียนระดับชั้นมัธยมศึกษาตอนต้นen_US
dc.typeThesisen_US
dc.contributor.emailauthor[email protected]en_US
dc.contributor.emailauthor[email protected]en_US


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